Deck Building Games, Podcast, Reviews, The Five By

Legendary Encounters: An Alien Deck Building Game

This review of Legendary Encounters: An Alien Deck Building game appeared in Episode 78 of The Five By. The following is the script I used when recording the podcast, and, as such, there might be some discrepancies between the text and audio.

Back in 2012, Upper Deck Entertainment released the prolific and long-titled deck builder, Legendary: A Marvel Deck Building Game. The game, designed by Devin Low, resonated with fans of card games and Marvel comics so much that at the time of this recording, there are about a dozen small box expansions and six, big box stand-alone games that can be mixed in with the original game. In 2014, Upper Deck Entertainment released an Alien movie franchised themed version of its legendary deck building game, the equally long-titled Legendary Encounters: An Alien Deck Building Game.

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Board Games, Reviews

Escape Plan (Solo)

This review of Escape Plan appeared in Episode 76 The Five By. Check out Meeple Lady’s review in Episode 59 of The Five By for a more thorough look of the game at higher player counts.

 Escape Plan

It’s been three days since the police made you and your crew for that big heist that was supposed to be your last. You and your former heist-mates are on the lam, twenty-three skiddoo, you’re Paul McCartney and Wings circa 1973. All that stands between you and sipping Bahama Mamas on the beach is a city full of cops…a city full of cops AND your table mates. You glance around the table as the final round begins and you try to figure out who’ll be the first one to make their escape. The board is littered with map tiles, cubes, and way too many cops. You take a deep breath, one last look at your escape plan…screw it, you’re getting out first.

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Board Games, Reviews

Review: Teotihuacan: City of Gods

In this wonderful hobby where we move wood and cardboard pieces across the table, we’ve collectively accepted a decision to designate some games as Euro Games and others as Ameritrash. Whether or not these labels are apt, fair, or even accurate is a topic I’ll leave to the etymologists. I do love a good irony though, so I’m always happy to find Euro Games with decidedly non-European themes. Teotihuacan: City of Gods by designer Danielle Tascini (The Voyages of Marco Polo, Tzolkin: The Mayan Calendar) happens to fall within this designation and naturally I had to play it for myself and see how it stacks up.

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Board Games, Uncategorized

First Play: Castell

I met up with my friend Oscar to play a couple games at Game Empire this week. It was my first time playing Castell and Oscar’s second time. I’ve been looking forward to trying out Castell ever since I first heard about it a couple of years ago. I’m always on the lookout for meatier games that aren’t too dry or that fall into typical euro game theme categories. Castell, on paper, looks great. It’s a euro game that’s not about trading or bidding. Castell is about the Catalonian tradition of creating human castle-like structures. If you haven’t seen it in action, google it, watch it, and then come back. I’ll hold your place.

You’re back. How was it? Pretty neat huh?

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Board Games, Reviews, Worker Placement

Review: Architects of the West Kingdom

The closest I’ve ever come to designing a building was that time I drew a picture of a fort and recruited a couple friends to build it out of the discarded couches behind the apartments where I lived as a child. I’ve also never tried my hand at designing a board game (wait, does misinterpreting board game rules count as game design?) And yet, I feel that architecture and game design share similar end goals. Architecture and board game design both involve designing and creating works that seek to strike a balance between function and aesthetics. With Raiders of the North Seas, designer Shem Phillips struck a nice balance between content and presentation by combining euro-game mechanics with outstanding art. Being a big fan of Raiders of the North Seas, I was eager to check out Phillips’ latest collaboration with artists Mihajlo Dimitrieveski, Architects of the West Kingdom.

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Board Games, Reviews

Review: Viticulture Essential Edition

IMG_2177      Viticulture Essential Edition, published by Stonemaier Games and designed by Jamey Stegmaier and Alan Stone, is a game that sets out to extract, distill, and bottle the challenges of running a vineyard into a clever worker-placement game. Admittedly, I don’t know much about wine. Just a few weeks ago I was at a bar waiting to watch a magic show. While the bartender was

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Board Games, First Impression, First Play

First Play: Food Chain Magnate

     I’ve heard that Food Chain Magnate by Jeroen Doumen and Joris Wiersinga is an unforgiving game where early missteps can hinder your path to fast food franchise greatness. Well, I got the chance to play it today, and, wow, they were not kidding.

Player guides feature useful information and are also cleverly designed to look like diner menus.

     There are plenty of impactful early game decisions in this game of greasy spoon franchise entrepreneurship. You start off as the CEO of your own fast food restaurant with only one action at your disposal. You can hire one of the eight basic employee cards that range from errand boys who collect drinks from distributors to Management Trainees that allow you to play more employees per turn.

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Video Game Review, Video Games, Xbox 360

Review: Lego Harry Potter: Years 1-4 (Xbox 360)

Like any good partner, I make it a point to immerse myself in the interests of my significant other. That’s why I didn’t blink when my wife-to-be asked me to pick up Travelers Tales’ LEGO Harry Potter: Years 1-4 for the Xbox 360. Well, actually I did blink…and I put off her request for few days. Even though I really enjoyed playing Lego Star Wars, Lego Indiana Jones, and Lego Batman with my girlfriend, I was still a bit hesitant. Continue reading “Review: Lego Harry Potter: Years 1-4 (Xbox 360)”