This review of Obscurio appeared in Episode 82 of The Five By. The following is the script I used when recording the podcast, and, as such, there might be some discrepancies between the text and audio due to editing for time and flow.
So you thought it would be a good idea to sneak into what you and your wizard friends thought was an abandoned library and help yourself to a tome of ancient spells. Unfortunately, there’s an evil sorcerer that’s that kinda sore about the whole stealing-his-rare-and-powerful-fancy-book-of-spells and he’s set up various traps to stop you and your friends from escaping. To make matters worse, one of your wizard pals has been corrupted by the sorcerer and is actively trying to sabotage the team. Fortunately, the book you’re stealing is determined to guide you out of this labyrinthine library.Continue reading “You’re a Traitor, Harry – Review: Obscurio”
This review of Medium appeared in Episode 80 of The Five By. The following is the script I used when recording the podcast, and, as such, there might be some discrepancies between the text and audio due to editing for time and flow.
I’m always on the lookout for games that can accommodate larger groups of people. Games that can spare us from an evening spent pairing up funny/offensive cards for hours on end. I was glad to find Medium, a game that touts itself as a mind reading party game. Medium is the first game from designers Danielle, Nathan Thornton, and Lindsey Sherwood. It features art and design by Sarah Kelly. It’s published by Greater Than Games and plays two to eight players.Continue reading “Token Mind Meld – Review: Medium”
This review of Legendary Encounters: An Alien Deck Building game appeared in Episode 78 of The Five By. The following is the script I used when recording the podcast, and, as such, there might be some discrepancies between the text and audio.
Back in 2012, Upper Deck Entertainment released the prolific and long-titled deck builder, Legendary: A Marvel Deck Building Game. The game, designed by Devin Low, resonated with fans of card games and Marvel comics so much that at the time of this recording, there are about a dozen small box expansions and six, big box stand-alone games that can be mixed in with the original game. In 2014, Upper Deck Entertainment released an Alien movie franchised themed version of its legendary deck building game, the equally long-titled Legendary Encounters: An Alien Deck Building Game.Continue reading “Legendary Encounters: An Alien Deck Building Game”
It’s been three days since the police made you and your crew for that big heist that was supposed to be your last. You and your former heist-mates are on the lam, twenty-three skiddoo, you’re Paul McCartney and Wings circa 1973. All that stands between you and sipping Bahama Mamas on the beach is a city full of cops…a city full of cops AND your table mates. You glance around the table as the final round begins and you try to figure out who’ll be the first one to make their escape. The board is littered with map tiles, cubes, and way too many cops. You take a deep breath, one last look at your escape plan…screw it, you’re getting out first.Continue reading “Escape Plan (Solo)”
In this wonderful hobby where we move wood and cardboard pieces across the table, we’ve collectively accepted a decision to designate some games as Euro Games and others as Ameritrash. Whether or not these labels are apt, fair, or even accurate is a topic I’ll leave to the etymologists. I do love a good irony though, so I’m always happy to find Euro Games with decidedly non-European themes. Teotihuacan: City of Gods by designer Danielle Tascini (The Voyages of Marco Polo, Tzolkin: The Mayan Calendar) happens to fall within this designation and naturally I had to play it for myself and see how it stacks up.
The closest I’ve ever come to designing a building was that time I drew a picture of a fort and recruited a couple friends to build it out of the discarded couches behind the apartments where I lived as a child. I’ve also never tried my hand at designing a board game (wait, does misinterpreting board game rules count as game design?) And yet, I feel that architecture and game design share similar end goals. Architecture and board game design both involve designing and creating works that seek to strike a balance between function and aesthetics. With Raiders of the North Seas, designer Shem Phillips struck a nice balance between content and presentation by combining euro-game mechanics with outstanding art. Being a big fan of Raiders of the North Seas, I was eager to check out Phillips’ latest collaboration with artists Mihajlo Dimitrieveski, Architects of the West Kingdom.Continue reading “Review: Architects of the West Kingdom”
Viticulture Essential Edition, published by Stonemaier Games and designed by Jamey Stegmaier and Alan Stone, is a game that sets out to extract, distill, and bottle the challenges of running a vineyard into a clever worker-placement game. Admittedly, I don’t know much about wine. Just a few weeks ago I was at a bar waiting to watch a magic show. While the bartender wasContinue reading “Review: Viticulture Essential Edition”